Gem Abilities

Gem Abilities
The basics: Two members of the same tribe cannot have the same power, but there may be one wolf in each tribe that has the same power. The limit for wolves sharing a power is 3.
 * To put it into simpler terms, THIS is allowed:
 * Invisibility & Carnelian - FT
 * Invisibility & Malachite - ET
 * Invisibility & Aquamarine - WT
 * But THIS is NOT allowed:
 * Invisibility & Carnelian - FT
 * Invisibility & Jasper - FT

Even so, each of these wolves must have their individual gem if they have the same power. No power and gem combination can be the same: Wolf 1 has Jasper & Dust Generation. Another wolf cannot have the same gem, but can have Sunstone & Dust Generation instead. Blacks will usually represent a ‘dark’ power like shadow manipulation, speaking to the dead or etc. Whites will usually represent a ‘light’ power like light manipulation, life, creation or etc. Grays can represent a lot, but often will be things like storm or fog manipulation and etc. FOR A LIST OF ALREADY TAKEN GEM & POWER COMBOS, PLEASE CLICK HERE: Taken Names, Powers & Gems
 * For example:
 * Each tribe has specific colors for their gems.
 * FT will have colors on the red/orange spectrum
 * WT will have colors on the blue/purple spectrum
 * ET will have colors on the green/yellow spectrum
 * Gemstones with colors like black/whites/grays can go to any tribe.

A list of Powers
{| border="0" align="center" cellspacing="1" cellpadding="1" style="width:700px;" class="article-table" ! scope="col" style="text-align:center;"|Tribe ! scope="col"|Power Name & Description Pyrokinesis - The user is able to generate and project fire, as well as control & manipulate it.
 * FT - This means that the power can only be used by one wolf in Fire Tribe.
 * WT - This means that the power can only be used by one wolf in Water Tribe.
 * ET - This means that the power can only be used by one wolf in Earth Tribe.
 * ALL - This means that the power can only be used by one wolf per each tribe (three total).
 * If 2 tribes are listed, it means that the power can only be used by one wolf in each of these tribes.
 * FT.png
 * FT.png

Side Effects: If used for too long, the user can receive severe burns and heat exhaustion.
Dust  - The user is able to generate dust (dirt, sand, skin), the user can use this ability to impair visibility, clog holes, and acts as a poison to those allergic to dust.
 * FT.png
 * FT.png

Side Effects: It can be hard for the user to breath and see. Can cause itchy eyes and nose.
Heat Generation - The user can increase the kinetic energy of atoms, meaning they effectively make things hotter, ranging from slightly warm levels to absolute hot.

Side Effects: Generating heat is exhausting and can cause fatigue. User must drink and eat much more than the average wolf will need to.
Ash/Smoke Generation - The user can generate smoke in various ways and amounts.

Side Effects: Generating smoke is harsh on the user's lungs and eyes. Can cause blindness.
Melting - User can liquefy objects/organisms by causing the molecules to merge together and thus lose total physical cohesion. Viscosity depends on the object being liquified.

Side Effects: Like Pyrokinesis, melting can cause the user severe burns and heat exhaustion.
Hydrokinesis - User is able to generate water and manipulate it in its liquid form.
 * WT.png
 * WT.png

Side Effects:
Sleep Induction - User can cause organisms to fall asleep, whether instantaneously or more naturally. The user can make people fall asleep by telling them or put them in a sleep-like trance, making them dream of their greatest fantasies or experience their worst nightmares.
 * Bubble Generation - User can generate bubbles/foam.
 * Aquatic Breathing - The user can breathe in both water and air and are capable of staying underwater as long as they like and reemerge ready to breathe oxygen again.
 * Ice Generation - The user can create, shape and manipulate ice, water frozen into a solid state and appears naturally in forms of snow, slush, hail, icicles, ice spikes and candles, glaciers, pack ice, frost, and polar ice caps, and cold by reducing the kinetic energy of atoms and thus making things colder, for various effects and combinations.
 * ET.pngWT.png
 * Fog Generation - The user can create fog, making it hard to see them or anything. The user could use the fog generated to blind their foes so they can escape. They could also use it to fight, hit and run as their foes cannot see them.
 * ET.png
 * Chlorokinesis - They can use their power for defense and support, cause flowers and other plants to bloom instantaneously, manipulate tree branches to use them as whip-like weapons, control spores and pollen, and bring plants back to life and make them sprout seeds/fruits/berries, use plant chemicals to heal people/objects or manipulate their properties for a wide range of effects.
 * Plant Mimicry - User is made up of or can transform their body completely into plant materials. Users' transformed form is anatomically identical to their normal form, aside of being made of plant, in which case, it contains all to organs and is somewhat vulnerable to attacks. Alternately, the user can transform into homogeneous matter, without any part of their form being more important than the other.
 * Facetlogo.png
 * Regenerative Healing - The user can rapidly regenerate. In other words, they recreate lost or damaged tissues, organs and limbs, sometimes slowing, or even stopping aging. The rate and amount of healing vary widely; some can regrow missing limbs, others must put the limb back in place for rapid regeneration. The user is generally in very good physical shape, as their bodies are constantly reverting to a healthy state, granting them nigh-inexhaustible stamina and vitality.
 * Additional Limbs - The host of this gem will be able to create additional limbs identical to the ideal limb. For example, if the host creates a second tail, it would look exactly the same, react the same, and be the same size.
 * Deflection - The user is capable of deflecting attacks, normally projectiles or blunt force, away from themselves. While usually a defensive method, it can be utilized as an offensive technique by redirecting the deflected attacks against others, or even against the original attacker.
 * Electricity - User can create, shape and manipulate electricity, a form of energy resulting from the movement of charged protons, allowing control over electric fields, all charge carriers, electronics, and electromagnetic forces.
 * ET.png
 * Chlorokinesis - They can use their power for defense and support, cause flowers and other plants to bloom instantaneously, manipulate tree branches to use them as whip-like weapons, control spores and pollen, and bring plants back to life and make them sprout seeds/fruits/berries, use plant chemicals to heal people/objects or manipulate their properties for a wide range of effects.
 * Plant Mimicry - User is made up of or can transform their body completely into plant materials. Users' transformed form is anatomically identical to their normal form, aside of being made of plant, in which case, it contains all to organs and is somewhat vulnerable to attacks. Alternately, the user can transform into homogeneous matter, without any part of their form being more important than the other.
 * Facetlogo.png
 * Regenerative Healing - The user can rapidly regenerate. In other words, they recreate lost or damaged tissues, organs and limbs, sometimes slowing, or even stopping aging. The rate and amount of healing vary widely; some can regrow missing limbs, others must put the limb back in place for rapid regeneration. The user is generally in very good physical shape, as their bodies are constantly reverting to a healthy state, granting them nigh-inexhaustible stamina and vitality.
 * Additional Limbs - The host of this gem will be able to create additional limbs identical to the ideal limb. For example, if the host creates a second tail, it would look exactly the same, react the same, and be the same size.
 * Deflection - The user is capable of deflecting attacks, normally projectiles or blunt force, away from themselves. While usually a defensive method, it can be utilized as an offensive technique by redirecting the deflected attacks against others, or even against the original attacker.
 * Electricity - User can create, shape and manipulate electricity, a form of energy resulting from the movement of charged protons, allowing control over electric fields, all charge carriers, electronics, and electromagnetic forces.
 * Additional Limbs - The host of this gem will be able to create additional limbs identical to the ideal limb. For example, if the host creates a second tail, it would look exactly the same, react the same, and be the same size.
 * Deflection - The user is capable of deflecting attacks, normally projectiles or blunt force, away from themselves. While usually a defensive method, it can be utilized as an offensive technique by redirecting the deflected attacks against others, or even against the original attacker.
 * Electricity - User can create, shape and manipulate electricity, a form of energy resulting from the movement of charged protons, allowing control over electric fields, all charge carriers, electronics, and electromagnetic forces.
 * Deflection - The user is capable of deflecting attacks, normally projectiles or blunt force, away from themselves. While usually a defensive method, it can be utilized as an offensive technique by redirecting the deflected attacks against others, or even against the original attacker.
 * Electricity - User can create, shape and manipulate electricity, a form of energy resulting from the movement of charged protons, allowing control over electric fields, all charge carriers, electronics, and electromagnetic forces.
 * Deflection - The user is capable of deflecting attacks, normally projectiles or blunt force, away from themselves. While usually a defensive method, it can be utilized as an offensive technique by redirecting the deflected attacks against others, or even against the original attacker.
 * Electricity - User can create, shape and manipulate electricity, a form of energy resulting from the movement of charged protons, allowing control over electric fields, all charge carriers, electronics, and electromagnetic forces.
 * Electricity - User can create, shape and manipulate electricity, a form of energy resulting from the movement of charged protons, allowing control over electric fields, all charge carriers, electronics, and electromagnetic forces.
 * Electricity - User can create, shape and manipulate electricity, a form of energy resulting from the movement of charged protons, allowing control over electric fields, all charge carriers, electronics, and electromagnetic forces.

Note: User must be touching or speaking to the other wolf to induce sleep.

 * Sensing - The user has complete control over the senses of oneself and others, including sight, smell, hearing, touch, taste, balance, etc, allowing them to freely alter and manipulate them. They can enhance, reduce or remove them temporarily or permanently, protect them from being overwhelmed, cause the target to sense things that aren't there or prevent them from sensing things that are, cause/remove sensory ailments, etc.
 * Mind Reading - The user can sense the thoughts of other people, usually hearing them like ordinary speech, but possibly by other senses such as sight. Usually, they sense the surface thoughts (including other mental communications), but they can also learn to push farther into subconscious and memories.
 * Photokinesis - The user can create, shape and manipulate visible light, commonly referred to as light, is electromagnetic radiation that is visible to the human eye, and is responsible for the sense of sight.
 * Invisibility - Invisibility is a tedious task to master, and similar to many abilities like it, requires a large amount of willpower to use. It's definitely difficult to get right for a good while, and new users tend to be only able to hide certain parts of their body from sight. It cannot be passed onto other objects, and can only be used on and by the user. Confidence tends to make it a lot easier to use.
 * Wall Climbing - The ability to climb on vertical surfaces, typically referred to as wall-climbing. By keeping a tight grip on one place, this power is ideal for mountain climbers, especially as it doesn't drain any other additional energy, past what would be used for walking normally.
 * Replication - User can instantly and perfectly replicate themselves and/or targets which can be objects or living beings, numerous times, while usually being able to recombine the clones. Most users have both of these abilities (if subconsciously), copying their clothes/equipment along with their body. Original target will normally be able to maintain control over all copies.
 * Needle Projection - The user can project needles, nails, or quills from their bodies, either from the skin or mouth.
 * Camoflauge - The user can visually blend into surroundings by blending in with the coloration and form of their background to avoid optical perception. Some users can affect their attire by means of "static camouflage".
 * Web Generation - User can create sticky threads of webs that generate or are made from anything/everything, including matter/energy, power, concepts, etc. The web can act as a barrier, a defensive perimeter or a trap/binding, and have different effects on the trapped hosts, depending on the substance/force of which it is made.
 * Stench Generation - The user can generate an odor to repel, slow down, paralyze or even render foe(s) unconscious. It could come from bad breath, arm pits, smelly feet or farts.
 * Acid Generation - The user can generate acids, bases and other caustic/corrosive substances of various levels of corrosiveness, from weak burning sensations to burning a big hole in even the strongest materials.
 * Shield - The user can construct shields and shield-like objects to defend themselves, which can be composed of anything/everything, including matter/energy, power, concepts, etc.
 * Enhanced Strength - User has strength beyond that of a normal member of their species.
 * Enhanced Hearing - Users have ears enhanced to hear with amazing clarity, distance, and even frequencies outside the normal range. User's ears can pick up every single sound, can decipher layer upon layer of differing sounds/conversations, locate the source of noise or pick up a sound from a mile away in a busy city.
 * Enhanced Sight - User has enhanced vision, allowing them to see with amazing clarity/detail, distance, or color, in the dark, or perhaps even in a different spectrum of light or into another dimension.
 * Hyper Awareness - The user has an increased sense of awareness far above those of the user's species, often to the extent that few, if any, little details miss their notice.
 * Enhanced Accuracy - User can achieve complete and utter accuracy on distant targets, with the activity in their brain center for aim, accuracy, and precision drastically improved. They need only to aim for an instant before they can precisely hit a target with a projectile.
 * Luck - The user is gifted with an automatic and continuous supply of good luck, most have no control over this power as things considered "lucky" randomly and unexpectedly happens to them despite any predestined fate or logical reason. Ergo, nothing bad will happen or if it does, their power will sort it out no matter how impossible the situation is or how high the odds are against them, allowing the user to always be in complete context in whatever situation they are, be free to do as they please without consequences, and be untouched and ineffective to the laws of causality.
 * Feeling no Pain - Users can block pain at will, are incapable of feeling pain or are highly resistant to the physical pain of any kind, allowing them to think clearly and continue to move despite a grievous injury. Users can think clearly, continue to move, ignore torture and generally function in situations where the pain would disable a normal person.
 * Pain Inducement - User is able to cause varying levels of pain, including physical, mental and/or emotional, to their targets using supernatural means.
 * Wind Generation - The user can generate winds, or flow of gases on a large scale, of varying intensity.
 * Empathy - The user can fully interpret and replicate the emotions, moods, and temperaments of others without reading apparent symptoms, allowing them to understand introverts or discover one emotion is actually hiding another. They can attack someone in a personal and emotional way since they know exactly what emotion is flowing through themselves and can use this knowledge to play against them. Some users may learn to read emotional imprints left into environment or objects.
 * Foresight / Precognition - Users have the ability to foresee possible futures and observe what may happen. As knowledge of the future invariably causes that future to change, visions of the future are subject to frequent shifting. While not being able to select futures or travel through time, these visions may assist in possible courses of action.
 * Mediumship - User can view ghosts/spirits of deceased and communicate and/or interact with them, even if they have possessed inanimate objects/subjects/people. They are able to repel and run spirits away from an area, compel to employ an armada of ghosts, and may even view a visual conception of a spirit world in a trance if desired.
 * Astral Projection - User can separate their spirit from the body by entering a trance, gaining access of travel the Astral Plane. Experienced individuals may control both the Astral and Corporeal presences.
 * Danger Intuition - The user can sense nearing danger, acute danger, potential immediate danger, or impending danger and sense unwanted or hectic threats to their well-being and evade it. The intuition usually regards themselves but may include their surroundings (like a distant car-wreck).
 * Hypnosis - The user can affect or directly influence other people's minds to their commands.
 * Memory Manipulation - User can control memories of oneself and others, allowing them to modify, fabricate, suppress, influence, repair, restore, erase, detect, and view them. They can change memories to confuse, wipe away certain memories to cause amnesia, discern and provoke nostalgia, and enter the victim into a psychic vision, replaying their memory.
 * Mind Control - User can control the minds of others with targets being completely subject to their mental control. If the victims were placed into a semi-conscious state, they may not have any recollection of the previous actions that they performed while under its effect.
 * Dream Manipulation - User can create, shape, enter and manipulate the dreams of oneself and others, including modifying, suppressing, fabricating, influencing, manifesting, sensing, and observing dreams as well as nightmares, daydreams, etc., possibly including past ones. They can produce and modify dreams, bestow nightmares or lucid dreaming, entrap people in REM, and promote spiritual/emotional healing within dreams.
 * Clairvoyance - The user can gain direct visual information about an object, person, location, or physical event through means other than the user's physical sight and allows them to act when they are unable to use their eyes and may be able to 'see' spiritual/psychic beings.
 * Disintegration - The user can cause targets (whether organic or inorganic material) to lose cohesion in various means. Some can make matter fall apart, wipe away their target on a molecular/sub-molecular level or even revert matter into pure energy. Regardless of the means, the target is reduced to either molecular/sub-molecular dust or energy but not absolutely annihilated.
 * Telekinesis - User can influence/manipulate/move objects/matter with their mind. Telekinesis is one of the basis of many superpowers that are based on "controlling/manipulating", and may evolve to the point that a Telekinetic can control anything at a subatomic, particle and universal level.
 * Levitation - User can cause oneself/subjects/objects to hover/float in the air unassisted, allowing the user to carelessly float in the air and prevent their bodies from making contact with the ground below.
 * Darkness Manipulation - User can create, shape and manipulate darkness and shadows. By itself, darkness is mostly used to cloud everything into total darkness, but by accessing a dimension of dark energy it can be channeled to a variety of effects, both as an absence of light and a solid substance: one can also control and manipulate the beings that exist there, create and dispel shields and areas of total darkness, create constructs and weapons, teleport one's self through massive distances via shadows, etc.
 * Gravitational Manipulation - User can create, shape and manipulate the gravitational energy, i.e., the energy a body with mass has in relation to another massive object. The energy is connected to gravity or gravitational force and kinetic energy. An object has its own gravitational field that draws it to a larger object, like the Earth. As an object is positioned high above the ground, its gravitational energy increases while its kinetic energy decreases. As the object plummets towards the ground, its kinetic energy increases while its gravitational energy decreases.
 * Reality Warping - User can create, shape and manipulate reality just by thinking about it; while weaker users are limited to what is already considered "real", stronger ones can make changes from nothing. Depending on the power of a reality warper, they may alter something as tangible as physics as the universe to something inconceivable like logic.
 * Immortality - User possesses immortality: an infinite life span, as they can never die, never age, and can shrug off virtually any kind of physical damage. Some users are the defensive type, simply preventing all damages, to appear physically invulnerable, while others are the regenerative type, surviving and quickly recovering from anything you throw at them while at the same time they are capable of resurrecting themselves instantly after death and completely self-sustaining free from all bodily necessities.
 * Air Manipulation - The user can create, shape and manipulate air, the common name given to the layer of atmospheric gases and various compounds surrounding the planet Earth that is retained by Earth's gravity, and wind, movement of air relative to the surface of the planet. It is an important factor in determining and controlling climate and weather, and the generating force of most ocean and freshwater waves. Wind occurs because of horizontal and vertical differences in atmospheric pressure, and include breezes, squalls, gusts, whirlwinds, zephyrs, gales, tempests, and hurricanes.
 * Metal Manipulation - User can create, shape and manipulate metal, a solid material (an element, compound, or alloy) that is typically hard, shiny, and features good electrical and thermal conductivity. Metals are generally malleable—they can be hammered or pressed permanently out of shape without breaking or cracking—as well as fusible (able to be fused or melted) and ductile (able to be drawn out into a thin wire).
 * Animal Manipulation - The user can control animals behavior, they can set stampedes onto attackers, get animals to fetch things. The user can call forth hoards of rats or insects to wipe out a crop, or to encourage bees to replant it.
 * Energy Absorption - The user can absorb various forms of energy, while removing it from the source, into their body and use it in various ways, gaining some form of advantage. Either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.
 * Vibration Emission - The user can generate vibration waves that can push targets over, repulsed them away, shatter them, even cause earthquakes by shaking the ground or dislodging underground tectonic plates, thus causing earthquakes.
 * Shapeshifting - The user can shapeshift their form, transforming and reshaping themselves potentially down to their genetic and cellular structure. They can impersonate others or enhance their own body for combat, either by turning into animals, humanoids, monsters, etc. or by making the body stronger.
 * Size Manipulation - The user can manipulate the size of anything and everything, from tiny to absolutely gigantic while retaining their physical proportions, some may be able to alter targets density. Usually strength and durability is proportional to the size assumed, but target may gain increased abilities when growing or keep their normal ones when shrinking.
 * Elasticity - The user is or can become extremely malleable and elastic, allowing them to stretch, flatten, deform, expand, and contract their whole body, including limbs, torso, neck, etc. They can control how elastic/flexible they or parts of them are, allowing user to change their bodies into various tools or other constructs.
 * Power Replication - The user is able to mimic and replicate the powers of objects and/or subjects around oneself. Unlike Empathic Mimicry, this is not empathetic, but strictly physical or psychic as it simply mimics the psychic energy outputs, genetic structure or superhuman physiology that enable abilities in other people. User can even stack several powers together, which may lead to Power Mixture.
 * }
 * Enhanced Accuracy - User can achieve complete and utter accuracy on distant targets, with the activity in their brain center for aim, accuracy, and precision drastically improved. They need only to aim for an instant before they can precisely hit a target with a projectile.
 * Luck - The user is gifted with an automatic and continuous supply of good luck, most have no control over this power as things considered "lucky" randomly and unexpectedly happens to them despite any predestined fate or logical reason. Ergo, nothing bad will happen or if it does, their power will sort it out no matter how impossible the situation is or how high the odds are against them, allowing the user to always be in complete context in whatever situation they are, be free to do as they please without consequences, and be untouched and ineffective to the laws of causality.
 * Feeling no Pain - Users can block pain at will, are incapable of feeling pain or are highly resistant to the physical pain of any kind, allowing them to think clearly and continue to move despite a grievous injury. Users can think clearly, continue to move, ignore torture and generally function in situations where the pain would disable a normal person.
 * Pain Inducement - User is able to cause varying levels of pain, including physical, mental and/or emotional, to their targets using supernatural means.
 * Wind Generation - The user can generate winds, or flow of gases on a large scale, of varying intensity.
 * Empathy - The user can fully interpret and replicate the emotions, moods, and temperaments of others without reading apparent symptoms, allowing them to understand introverts or discover one emotion is actually hiding another. They can attack someone in a personal and emotional way since they know exactly what emotion is flowing through themselves and can use this knowledge to play against them. Some users may learn to read emotional imprints left into environment or objects.
 * Foresight / Precognition - Users have the ability to foresee possible futures and observe what may happen. As knowledge of the future invariably causes that future to change, visions of the future are subject to frequent shifting. While not being able to select futures or travel through time, these visions may assist in possible courses of action.
 * Mediumship - User can view ghosts/spirits of deceased and communicate and/or interact with them, even if they have possessed inanimate objects/subjects/people. They are able to repel and run spirits away from an area, compel to employ an armada of ghosts, and may even view a visual conception of a spirit world in a trance if desired.
 * Astral Projection - User can separate their spirit from the body by entering a trance, gaining access of travel the Astral Plane. Experienced individuals may control both the Astral and Corporeal presences.
 * Danger Intuition - The user can sense nearing danger, acute danger, potential immediate danger, or impending danger and sense unwanted or hectic threats to their well-being and evade it. The intuition usually regards themselves but may include their surroundings (like a distant car-wreck).
 * Hypnosis - The user can affect or directly influence other people's minds to their commands.
 * Memory Manipulation - User can control memories of oneself and others, allowing them to modify, fabricate, suppress, influence, repair, restore, erase, detect, and view them. They can change memories to confuse, wipe away certain memories to cause amnesia, discern and provoke nostalgia, and enter the victim into a psychic vision, replaying their memory.
 * Mind Control - User can control the minds of others with targets being completely subject to their mental control. If the victims were placed into a semi-conscious state, they may not have any recollection of the previous actions that they performed while under its effect.
 * Dream Manipulation - User can create, shape, enter and manipulate the dreams of oneself and others, including modifying, suppressing, fabricating, influencing, manifesting, sensing, and observing dreams as well as nightmares, daydreams, etc., possibly including past ones. They can produce and modify dreams, bestow nightmares or lucid dreaming, entrap people in REM, and promote spiritual/emotional healing within dreams.
 * Clairvoyance - The user can gain direct visual information about an object, person, location, or physical event through means other than the user's physical sight and allows them to act when they are unable to use their eyes and may be able to 'see' spiritual/psychic beings.
 * Disintegration - The user can cause targets (whether organic or inorganic material) to lose cohesion in various means. Some can make matter fall apart, wipe away their target on a molecular/sub-molecular level or even revert matter into pure energy. Regardless of the means, the target is reduced to either molecular/sub-molecular dust or energy but not absolutely annihilated.
 * Telekinesis - User can influence/manipulate/move objects/matter with their mind. Telekinesis is one of the basis of many superpowers that are based on "controlling/manipulating", and may evolve to the point that a Telekinetic can control anything at a subatomic, particle and universal level.
 * Levitation - User can cause oneself/subjects/objects to hover/float in the air unassisted, allowing the user to carelessly float in the air and prevent their bodies from making contact with the ground below.
 * Darkness Manipulation - User can create, shape and manipulate darkness and shadows. By itself, darkness is mostly used to cloud everything into total darkness, but by accessing a dimension of dark energy it can be channeled to a variety of effects, both as an absence of light and a solid substance: one can also control and manipulate the beings that exist there, create and dispel shields and areas of total darkness, create constructs and weapons, teleport one's self through massive distances via shadows, etc.
 * Gravitational Manipulation - User can create, shape and manipulate the gravitational energy, i.e., the energy a body with mass has in relation to another massive object. The energy is connected to gravity or gravitational force and kinetic energy. An object has its own gravitational field that draws it to a larger object, like the Earth. As an object is positioned high above the ground, its gravitational energy increases while its kinetic energy decreases. As the object plummets towards the ground, its kinetic energy increases while its gravitational energy decreases.
 * Reality Warping - User can create, shape and manipulate reality just by thinking about it; while weaker users are limited to what is already considered "real", stronger ones can make changes from nothing. Depending on the power of a reality warper, they may alter something as tangible as physics as the universe to something inconceivable like logic.
 * Immortality - User possesses immortality: an infinite life span, as they can never die, never age, and can shrug off virtually any kind of physical damage. Some users are the defensive type, simply preventing all damages, to appear physically invulnerable, while others are the regenerative type, surviving and quickly recovering from anything you throw at them while at the same time they are capable of resurrecting themselves instantly after death and completely self-sustaining free from all bodily necessities.
 * Air Manipulation - The user can create, shape and manipulate air, the common name given to the layer of atmospheric gases and various compounds surrounding the planet Earth that is retained by Earth's gravity, and wind, movement of air relative to the surface of the planet. It is an important factor in determining and controlling climate and weather, and the generating force of most ocean and freshwater waves. Wind occurs because of horizontal and vertical differences in atmospheric pressure, and include breezes, squalls, gusts, whirlwinds, zephyrs, gales, tempests, and hurricanes.
 * Metal Manipulation - User can create, shape and manipulate metal, a solid material (an element, compound, or alloy) that is typically hard, shiny, and features good electrical and thermal conductivity. Metals are generally malleable—they can be hammered or pressed permanently out of shape without breaking or cracking—as well as fusible (able to be fused or melted) and ductile (able to be drawn out into a thin wire).
 * Animal Manipulation - The user can control animals behavior, they can set stampedes onto attackers, get animals to fetch things. The user can call forth hoards of rats or insects to wipe out a crop, or to encourage bees to replant it.
 * Energy Absorption - The user can absorb various forms of energy, while removing it from the source, into their body and use it in various ways, gaining some form of advantage. Either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.
 * Vibration Emission - The user can generate vibration waves that can push targets over, repulsed them away, shatter them, even cause earthquakes by shaking the ground or dislodging underground tectonic plates, thus causing earthquakes.
 * Shapeshifting - The user can shapeshift their form, transforming and reshaping themselves potentially down to their genetic and cellular structure. They can impersonate others or enhance their own body for combat, either by turning into animals, humanoids, monsters, etc. or by making the body stronger.
 * Size Manipulation - The user can manipulate the size of anything and everything, from tiny to absolutely gigantic while retaining their physical proportions, some may be able to alter targets density. Usually strength and durability is proportional to the size assumed, but target may gain increased abilities when growing or keep their normal ones when shrinking.
 * Elasticity - The user is or can become extremely malleable and elastic, allowing them to stretch, flatten, deform, expand, and contract their whole body, including limbs, torso, neck, etc. They can control how elastic/flexible they or parts of them are, allowing user to change their bodies into various tools or other constructs.
 * Power Replication - The user is able to mimic and replicate the powers of objects and/or subjects around oneself. Unlike Empathic Mimicry, this is not empathetic, but strictly physical or psychic as it simply mimics the psychic energy outputs, genetic structure or superhuman physiology that enable abilities in other people. User can even stack several powers together, which may lead to Power Mixture.
 * }
 * Hypnosis - The user can affect or directly influence other people's minds to their commands.
 * Memory Manipulation - User can control memories of oneself and others, allowing them to modify, fabricate, suppress, influence, repair, restore, erase, detect, and view them. They can change memories to confuse, wipe away certain memories to cause amnesia, discern and provoke nostalgia, and enter the victim into a psychic vision, replaying their memory.
 * Mind Control - User can control the minds of others with targets being completely subject to their mental control. If the victims were placed into a semi-conscious state, they may not have any recollection of the previous actions that they performed while under its effect.
 * Dream Manipulation - User can create, shape, enter and manipulate the dreams of oneself and others, including modifying, suppressing, fabricating, influencing, manifesting, sensing, and observing dreams as well as nightmares, daydreams, etc., possibly including past ones. They can produce and modify dreams, bestow nightmares or lucid dreaming, entrap people in REM, and promote spiritual/emotional healing within dreams.
 * Clairvoyance - The user can gain direct visual information about an object, person, location, or physical event through means other than the user's physical sight and allows them to act when they are unable to use their eyes and may be able to 'see' spiritual/psychic beings.
 * Disintegration - The user can cause targets (whether organic or inorganic material) to lose cohesion in various means. Some can make matter fall apart, wipe away their target on a molecular/sub-molecular level or even revert matter into pure energy. Regardless of the means, the target is reduced to either molecular/sub-molecular dust or energy but not absolutely annihilated.
 * Telekinesis - User can influence/manipulate/move objects/matter with their mind. Telekinesis is one of the basis of many superpowers that are based on "controlling/manipulating", and may evolve to the point that a Telekinetic can control anything at a subatomic, particle and universal level.
 * Levitation - User can cause oneself/subjects/objects to hover/float in the air unassisted, allowing the user to carelessly float in the air and prevent their bodies from making contact with the ground below.
 * Darkness Manipulation - User can create, shape and manipulate darkness and shadows. By itself, darkness is mostly used to cloud everything into total darkness, but by accessing a dimension of dark energy it can be channeled to a variety of effects, both as an absence of light and a solid substance: one can also control and manipulate the beings that exist there, create and dispel shields and areas of total darkness, create constructs and weapons, teleport one's self through massive distances via shadows, etc.
 * Gravitational Manipulation - User can create, shape and manipulate the gravitational energy, i.e., the energy a body with mass has in relation to another massive object. The energy is connected to gravity or gravitational force and kinetic energy. An object has its own gravitational field that draws it to a larger object, like the Earth. As an object is positioned high above the ground, its gravitational energy increases while its kinetic energy decreases. As the object plummets towards the ground, its kinetic energy increases while its gravitational energy decreases.
 * Reality Warping - User can create, shape and manipulate reality just by thinking about it; while weaker users are limited to what is already considered "real", stronger ones can make changes from nothing. Depending on the power of a reality warper, they may alter something as tangible as physics as the universe to something inconceivable like logic.
 * Immortality - User possesses immortality: an infinite life span, as they can never die, never age, and can shrug off virtually any kind of physical damage. Some users are the defensive type, simply preventing all damages, to appear physically invulnerable, while others are the regenerative type, surviving and quickly recovering from anything you throw at them while at the same time they are capable of resurrecting themselves instantly after death and completely self-sustaining free from all bodily necessities.
 * Air Manipulation - The user can create, shape and manipulate air, the common name given to the layer of atmospheric gases and various compounds surrounding the planet Earth that is retained by Earth's gravity, and wind, movement of air relative to the surface of the planet. It is an important factor in determining and controlling climate and weather, and the generating force of most ocean and freshwater waves. Wind occurs because of horizontal and vertical differences in atmospheric pressure, and include breezes, squalls, gusts, whirlwinds, zephyrs, gales, tempests, and hurricanes.
 * Metal Manipulation - User can create, shape and manipulate metal, a solid material (an element, compound, or alloy) that is typically hard, shiny, and features good electrical and thermal conductivity. Metals are generally malleable—they can be hammered or pressed permanently out of shape without breaking or cracking—as well as fusible (able to be fused or melted) and ductile (able to be drawn out into a thin wire).
 * Animal Manipulation - The user can control animals behavior, they can set stampedes onto attackers, get animals to fetch things. The user can call forth hoards of rats or insects to wipe out a crop, or to encourage bees to replant it.
 * Energy Absorption - The user can absorb various forms of energy, while removing it from the source, into their body and use it in various ways, gaining some form of advantage. Either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.
 * Vibration Emission - The user can generate vibration waves that can push targets over, repulsed them away, shatter them, even cause earthquakes by shaking the ground or dislodging underground tectonic plates, thus causing earthquakes.
 * Shapeshifting - The user can shapeshift their form, transforming and reshaping themselves potentially down to their genetic and cellular structure. They can impersonate others or enhance their own body for combat, either by turning into animals, humanoids, monsters, etc. or by making the body stronger.
 * Size Manipulation - The user can manipulate the size of anything and everything, from tiny to absolutely gigantic while retaining their physical proportions, some may be able to alter targets density. Usually strength and durability is proportional to the size assumed, but target may gain increased abilities when growing or keep their normal ones when shrinking.
 * Elasticity - The user is or can become extremely malleable and elastic, allowing them to stretch, flatten, deform, expand, and contract their whole body, including limbs, torso, neck, etc. They can control how elastic/flexible they or parts of them are, allowing user to change their bodies into various tools or other constructs.
 * Power Replication - The user is able to mimic and replicate the powers of objects and/or subjects around oneself. Unlike Empathic Mimicry, this is not empathetic, but strictly physical or psychic as it simply mimics the psychic energy outputs, genetic structure or superhuman physiology that enable abilities in other people. User can even stack several powers together, which may lead to Power Mixture.
 * }
 * Darkness Manipulation - User can create, shape and manipulate darkness and shadows. By itself, darkness is mostly used to cloud everything into total darkness, but by accessing a dimension of dark energy it can be channeled to a variety of effects, both as an absence of light and a solid substance: one can also control and manipulate the beings that exist there, create and dispel shields and areas of total darkness, create constructs and weapons, teleport one's self through massive distances via shadows, etc.
 * Gravitational Manipulation - User can create, shape and manipulate the gravitational energy, i.e., the energy a body with mass has in relation to another massive object. The energy is connected to gravity or gravitational force and kinetic energy. An object has its own gravitational field that draws it to a larger object, like the Earth. As an object is positioned high above the ground, its gravitational energy increases while its kinetic energy decreases. As the object plummets towards the ground, its kinetic energy increases while its gravitational energy decreases.
 * Reality Warping - User can create, shape and manipulate reality just by thinking about it; while weaker users are limited to what is already considered "real", stronger ones can make changes from nothing. Depending on the power of a reality warper, they may alter something as tangible as physics as the universe to something inconceivable like logic.
 * Immortality - User possesses immortality: an infinite life span, as they can never die, never age, and can shrug off virtually any kind of physical damage. Some users are the defensive type, simply preventing all damages, to appear physically invulnerable, while others are the regenerative type, surviving and quickly recovering from anything you throw at them while at the same time they are capable of resurrecting themselves instantly after death and completely self-sustaining free from all bodily necessities.
 * Air Manipulation - The user can create, shape and manipulate air, the common name given to the layer of atmospheric gases and various compounds surrounding the planet Earth that is retained by Earth's gravity, and wind, movement of air relative to the surface of the planet. It is an important factor in determining and controlling climate and weather, and the generating force of most ocean and freshwater waves. Wind occurs because of horizontal and vertical differences in atmospheric pressure, and include breezes, squalls, gusts, whirlwinds, zephyrs, gales, tempests, and hurricanes.
 * Metal Manipulation - User can create, shape and manipulate metal, a solid material (an element, compound, or alloy) that is typically hard, shiny, and features good electrical and thermal conductivity. Metals are generally malleable—they can be hammered or pressed permanently out of shape without breaking or cracking—as well as fusible (able to be fused or melted) and ductile (able to be drawn out into a thin wire).
 * Animal Manipulation - The user can control animals behavior, they can set stampedes onto attackers, get animals to fetch things. The user can call forth hoards of rats or insects to wipe out a crop, or to encourage bees to replant it.
 * Energy Absorption - The user can absorb various forms of energy, while removing it from the source, into their body and use it in various ways, gaining some form of advantage. Either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.
 * Vibration Emission - The user can generate vibration waves that can push targets over, repulsed them away, shatter them, even cause earthquakes by shaking the ground or dislodging underground tectonic plates, thus causing earthquakes.
 * Shapeshifting - The user can shapeshift their form, transforming and reshaping themselves potentially down to their genetic and cellular structure. They can impersonate others or enhance their own body for combat, either by turning into animals, humanoids, monsters, etc. or by making the body stronger.
 * Size Manipulation - The user can manipulate the size of anything and everything, from tiny to absolutely gigantic while retaining their physical proportions, some may be able to alter targets density. Usually strength and durability is proportional to the size assumed, but target may gain increased abilities when growing or keep their normal ones when shrinking.
 * Elasticity - The user is or can become extremely malleable and elastic, allowing them to stretch, flatten, deform, expand, and contract their whole body, including limbs, torso, neck, etc. They can control how elastic/flexible they or parts of them are, allowing user to change their bodies into various tools or other constructs.
 * Power Replication - The user is able to mimic and replicate the powers of objects and/or subjects around oneself. Unlike Empathic Mimicry, this is not empathetic, but strictly physical or psychic as it simply mimics the psychic energy outputs, genetic structure or superhuman physiology that enable abilities in other people. User can even stack several powers together, which may lead to Power Mixture.
 * }
 * Air Manipulation - The user can create, shape and manipulate air, the common name given to the layer of atmospheric gases and various compounds surrounding the planet Earth that is retained by Earth's gravity, and wind, movement of air relative to the surface of the planet. It is an important factor in determining and controlling climate and weather, and the generating force of most ocean and freshwater waves. Wind occurs because of horizontal and vertical differences in atmospheric pressure, and include breezes, squalls, gusts, whirlwinds, zephyrs, gales, tempests, and hurricanes.
 * Metal Manipulation - User can create, shape and manipulate metal, a solid material (an element, compound, or alloy) that is typically hard, shiny, and features good electrical and thermal conductivity. Metals are generally malleable—they can be hammered or pressed permanently out of shape without breaking or cracking—as well as fusible (able to be fused or melted) and ductile (able to be drawn out into a thin wire).
 * Animal Manipulation - The user can control animals behavior, they can set stampedes onto attackers, get animals to fetch things. The user can call forth hoards of rats or insects to wipe out a crop, or to encourage bees to replant it.
 * Energy Absorption - The user can absorb various forms of energy, while removing it from the source, into their body and use it in various ways, gaining some form of advantage. Either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.
 * Vibration Emission - The user can generate vibration waves that can push targets over, repulsed them away, shatter them, even cause earthquakes by shaking the ground or dislodging underground tectonic plates, thus causing earthquakes.
 * Shapeshifting - The user can shapeshift their form, transforming and reshaping themselves potentially down to their genetic and cellular structure. They can impersonate others or enhance their own body for combat, either by turning into animals, humanoids, monsters, etc. or by making the body stronger.
 * Size Manipulation - The user can manipulate the size of anything and everything, from tiny to absolutely gigantic while retaining their physical proportions, some may be able to alter targets density. Usually strength and durability is proportional to the size assumed, but target may gain increased abilities when growing or keep their normal ones when shrinking.
 * Elasticity - The user is or can become extremely malleable and elastic, allowing them to stretch, flatten, deform, expand, and contract their whole body, including limbs, torso, neck, etc. They can control how elastic/flexible they or parts of them are, allowing user to change their bodies into various tools or other constructs.
 * Power Replication - The user is able to mimic and replicate the powers of objects and/or subjects around oneself. Unlike Empathic Mimicry, this is not empathetic, but strictly physical or psychic as it simply mimics the psychic energy outputs, genetic structure or superhuman physiology that enable abilities in other people. User can even stack several powers together, which may lead to Power Mixture.
 * }
 * Vibration Emission - The user can generate vibration waves that can push targets over, repulsed them away, shatter them, even cause earthquakes by shaking the ground or dislodging underground tectonic plates, thus causing earthquakes.
 * Shapeshifting - The user can shapeshift their form, transforming and reshaping themselves potentially down to their genetic and cellular structure. They can impersonate others or enhance their own body for combat, either by turning into animals, humanoids, monsters, etc. or by making the body stronger.
 * Size Manipulation - The user can manipulate the size of anything and everything, from tiny to absolutely gigantic while retaining their physical proportions, some may be able to alter targets density. Usually strength and durability is proportional to the size assumed, but target may gain increased abilities when growing or keep their normal ones when shrinking.
 * Elasticity - The user is or can become extremely malleable and elastic, allowing them to stretch, flatten, deform, expand, and contract their whole body, including limbs, torso, neck, etc. They can control how elastic/flexible they or parts of them are, allowing user to change their bodies into various tools or other constructs.
 * Power Replication - The user is able to mimic and replicate the powers of objects and/or subjects around oneself. Unlike Empathic Mimicry, this is not empathetic, but strictly physical or psychic as it simply mimics the psychic energy outputs, genetic structure or superhuman physiology that enable abilities in other people. User can even stack several powers together, which may lead to Power Mixture.
 * }
 * Size Manipulation - The user can manipulate the size of anything and everything, from tiny to absolutely gigantic while retaining their physical proportions, some may be able to alter targets density. Usually strength and durability is proportional to the size assumed, but target may gain increased abilities when growing or keep their normal ones when shrinking.
 * Elasticity - The user is or can become extremely malleable and elastic, allowing them to stretch, flatten, deform, expand, and contract their whole body, including limbs, torso, neck, etc. They can control how elastic/flexible they or parts of them are, allowing user to change their bodies into various tools or other constructs.
 * Power Replication - The user is able to mimic and replicate the powers of objects and/or subjects around oneself. Unlike Empathic Mimicry, this is not empathetic, but strictly physical or psychic as it simply mimics the psychic energy outputs, genetic structure or superhuman physiology that enable abilities in other people. User can even stack several powers together, which may lead to Power Mixture.
 * }
 * Elasticity - The user is or can become extremely malleable and elastic, allowing them to stretch, flatten, deform, expand, and contract their whole body, including limbs, torso, neck, etc. They can control how elastic/flexible they or parts of them are, allowing user to change their bodies into various tools or other constructs.
 * Power Replication - The user is able to mimic and replicate the powers of objects and/or subjects around oneself. Unlike Empathic Mimicry, this is not empathetic, but strictly physical or psychic as it simply mimics the psychic energy outputs, genetic structure or superhuman physiology that enable abilities in other people. User can even stack several powers together, which may lead to Power Mixture.
 * }
 * Power Replication - The user is able to mimic and replicate the powers of objects and/or subjects around oneself. Unlike Empathic Mimicry, this is not empathetic, but strictly physical or psychic as it simply mimics the psychic energy outputs, genetic structure or superhuman physiology that enable abilities in other people. User can even stack several powers together, which may lead to Power Mixture.
 * }
 * }